FreeCol 0.3.0 Released |
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Thursday, 30 September 2004 |
This is the first release of FreeCol in which it is possible to play and win a multiplayer game.
The code has been redesigned and restructed in order to make the ongoing development easier. Several new features have been
added such as colonies, founding fathers, immigration, combat, trade, terrain improvements, save/load, sound and many GUI improvements.
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Current progress |
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Wednesday, 18 August 2004 |
The next version of FreeCol will be released sometime in September.
Check out the Screenshots
section for two screenshots from the development version.
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Background images and illustrations |
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Friday, 20 February 2004 |
We have got permission to use graphics from the
David
Rumsey Map Collection.
This collection has over 8,800 maps on-line. Many of these
maps contains
illustrations we may later use in the game. |
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FreeCol 0.2.0 Released |
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Wednesday, 26 March 2003 |
This second release of FreeCol is the first release of FreeCol that is completely written in Java. It adds a first implementation of 'Europe' which will allow you to buy many different units and to give them equipment as you like. There have also been many gui improvements such as extra controls and more performant screen drawing. |
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Status Update |
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Saturday, 18 January 2003 |
The FreeCol project is currently in need of graphics for
things such as cities (colonies),
goods, 16th/17th century artwork (drawings of people for
example), icons/buttons, ... If
you are a graphical artist then you can be of great help to the
project.
We have managed to port the server to Java. As a result, the
development version of FreeCol is now entirely
written in Java. This version can be found in CVS.
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