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FreeCol 0.3.0 Released Print
Thursday, 30 September 2004
This is the first release of FreeCol in which it is possible to play and win a multiplayer game. The code has been redesigned and restructed in order to make the ongoing development easier. Several new features have been added such as colonies, founding fathers, immigration, combat, trade, terrain improvements, save/load, sound and many GUI improvements.
 
Current progress Print
Wednesday, 18 August 2004
The next version of FreeCol will be released sometime in September. Check out the Screenshots section for two screenshots from the development version.
 
Background images and illustrations Print
Friday, 20 February 2004
We have got permission to use graphics from the David Rumsey Map Collection. This collection has over 8,800 maps on-line. Many of these maps contains illustrations we may later use in the game.
 
FreeCol 0.2.0 Released Print
Wednesday, 26 March 2003
This second release of FreeCol is the first release of FreeCol that is completely written in Java. It adds a first implementation of 'Europe' which will allow you to buy many different units and to give them equipment as you like. There have also been many gui improvements such as extra controls and more performant screen drawing.
 
Status Update Print
Saturday, 18 January 2003
The FreeCol project is currently in need of graphics for things such as cities (colonies), goods, 16th/17th century artwork (drawings of people for example), icons/buttons, ... If you are a graphical artist then you can be of great help to the project.

We have managed to port the server to Java. As a result, the development version of FreeCol is now entirely written in Java. This version can be found in CVS.
 
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